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Czech Logic, Card & Gambling Games
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Logické hry.iso
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Fish Fillets
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broom
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code.lua
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Text File
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2005-07-16
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4KB
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115 lines
-- -----------------------------------------------------------------
-- Init
-- -----------------------------------------------------------------
local function prog_init()
initModels()
sound_playMusic("music/rybky01.ogg")
local pokus = getRestartCount()
local roompole = createArray(1)
-- -------------------------------------------------------------
local function prog_init_room()
local pom1, pom2, pomb1, pomb2 = 0, 0, false, false
room.uvod = 0
room.namet = 0
return function()
if metla.X == 12 and (metla.Y == 12 or metla.Y == 13 or metla.Y == 14) and not isReady(big) and not small:isOut() then
roompole[0] = 1
end
if isReady(small) and isReady(big) and no_dialog() then
if room.uvod == 0 then
addm(random(40) + 10, "kos-m-uklid" ..random(3))
addv(random(20), "kos-v-poradek"..random(3))
room.uvod = random(150) + 50
elseif room.uvod == 2 then
room.uvod = 1
switch(roompole[0]){
[0] = function()
pom1 = random(2)
end,
[1] = function()
pom1 = 2
roompole[0] = roompole[0] + 1
end,
[2] = function()
pom1 = random(5)
end,
}
if pom1 < 3 then
addv(0, "kos-v-koste"..pom1)
end
elseif room.namet == 0 and random(100) < 3 and metla.Y >= 15 then
room.namet = 1
pom1 = random(3)
if pom1 > 0 then
pom1 = pom1 + 1
end
addm(40, "kos-m-zamet"..pom1)
if random(100) < 70 then
addm(random(20) + 10, "kos-m-zamet1")
end
end
end
end
end
-- -------------------------------------------------------------
local function prog_init_metla()
return function()
if odd(game_getCycles()) then
switch(metla.afaze){
[0] = function()
if metla.dir == dir_left or metla.dir == dir_right then
metla.afaze = 2
end
end,
[1] = function()
if metla.dir == dir_left or metla.dir == dir_right then
metla.afaze = 3 - metla.afaze
else
metla.afaze = 0
end
end,
[2] = function()
if metla.dir == dir_left or metla.dir == dir_right then
metla.afaze = 3 - metla.afaze
else
metla.afaze = 0
end
end,
}
end
metla:updateAnim()
end
end
-- --------------------
local update_table = {}
local subinit
subinit = prog_init_room()
if subinit then
table.insert(update_table, subinit)
end
subinit = prog_init_metla()
if subinit then
table.insert(update_table, subinit)
end
return update_table
end
local update_table = prog_init()
-- -----------------------------------------------------------------
-- Update
-- -----------------------------------------------------------------
function prog_update()
for key, subupdate in pairs(update_table) do
subupdate()
end
end